
BP values for the weapons from -20 WSM to +20 WSM: Let's not get too deep into the math here. Jab is one action, Attack is another, both take a certain length of time in frames while Game runs at 25 frames per second. Every action in the game needs to be completed in a whole integer number of frames. Normal Attack and Jab (skill) breakpoints. Act 2 Merc has two different attack speed breakpoints. We need an attack speed breakpoint to see how fast our Mercenary is hitting. This is our basic information of the weapons we will be comparing: on-Weapon ED is applied first, after the Ethereal bonus, but before all other modifiers, it is also rounded down.īased on points above and assumptions that stat rolls are perfect, we get damage per hit. Superior mod adds 15% on-Weapon ED and Infinity adds 325% on-Weapon ED.

What am I comparing: Runeword Infinity on base items: Colossus Voulge, Cryptic Axe, Great Poleaxe, Thresher, Giant Thresher, Mancatcher and War Pike.This post will focus on which Base has the highest damage per second (DPS), in various scenarios and conditions. So I decided to do the calculations myself.īeing "best" is subjective. There wasn't any good, mathematical proof. Intro: Since Runewords were introduced, everyone always asks: "What is the best base for Infinity?" I have looked at many, many! online forums and discussions and I wasn't satisfied with the answers.

Did I miss anything? Did I miscalculate anything? I call anyone interested, any math nerd or diablo fan to "peer review" this post. (3077 words, 14217 characters) I have been working on this for almost 2 months.

Warning: This will be a loooong nerdy math post.
